Interactive Design and Games

Build characters, creatures and interactive game worlds.

Learn game art and design for interactive experiences across consoles, computers, mobiles and immersive platforms, with a strong focus on game assets, level design, 3D modelling, texturing, rigging, lighting, Unity workflows and virtual production-ready skills.

3Dasset and world art focus
6+career pathways
360game production view
What you master

Game-ready creative production

Move from idea and concept to playable-looking assets, believable worlds and portfolio-ready game art.

  • Character, creature and prop design for games
  • 3D modelling, texturing, lighting and look development
  • Level design, environment art and interactive world building
  • Unity workflows, game asset integration and presentation

Design for interaction

Understand game thinking, player flow, level readability, scene composition and how art supports interactive experiences.

Create game assets

Build props, environments, characters and creatures with modelling, texturing, lighting and game-ready presentation.

Prepare for new media

Connect game design learning with Unity, virtual production, AR/VR-adjacent workflows and immersive visual careers.

Game Assets props and environments3D Modelling character and world formsTexturing material detailLighting mood and readabilityUnity interactive workflowLevel Design player flowGame Assets props and environments3D Modelling character and world formsTexturing material detailLighting mood and readabilityUnity interactive workflowLevel Design player flow
Program Tracks

Choose the game design path that fits your creative goal.

Explore practical tracks built around interactive game design, game world art, asset creation and Unity-ready production skills.

Advanced program in interactive design and games
Main Focus

ADIDG Style Game Design

Advanced game design direction for students who want to create characters, creatures, digital environments and interactive experiences.

  • Character, creature, prop and game asset creation for interactive media
  • 3D modelling, texturing, lighting, rigging and game-ready scene presentation
  • Suitable for learners targeting game asset, level design and virtual production roles
Enquire for Game Design
Game and world art course
World Art Track

DGWA Game and World Art

A focused path for building environments, props, terrains, cinematic spaces and worlds that feel believable inside a game pipeline.

  • Environment modelling, world blocking, layout, lighting and mood creation
  • Game-ready textures, materials, terrain details and scene composition
  • Portfolio-friendly output for game world artist and environment artist roles
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Unity and interactive game workflow
Engine Track

Unity and Interactive Workflow

Learn how game assets and levels move into interactive workflows, with presentation skills that support games, AR/VR and real-time media.

  • Asset integration, scene setup, interactive presentation and real-time review
  • Useful for game level design, AR/VR design and virtual production pathways
  • Build confidence presenting worlds, assets and experiences as a portfolio
Start Game Journey
Game Pipeline

From concept sketch to interactive game world.

The learning path mirrors how game art is built: ideate, model, texture, light, rig, assemble and present.

Stage 01

Concept and research

Build moodboards, understand gameplay context, define character, creature, prop and world direction.

Stage 02

Model and sculpt

Create 3D forms for props, environments, characters and creatures with strong shape language and scale.

Stage 03

Texture, rig and light

Add surface detail, material behavior, believable lighting, simple rigs and game-ready presentation polish.

Stage 04

Integrate and present

Prepare assets for Unity-style workflows, level presentation, interactive review and portfolio showcases.

Career Outcomes

Game design skills for interactive media careers.

Build skills for game asset creation, level design, modelling, texturing, rigging, AR/VR and virtual production pathways.

Game Asset Creator

Create props, environment pieces, collectibles, weapons, vehicles and game-ready 3D assets.

Game Level Designer

Design level flow, player paths, interactive spaces, environment layout and scene readability.

3D Modelling Artist

Build clean 3D forms for characters, props, environments, vehicles and stylized game worlds.

Texturing Artist

Create surface materials, stylized textures, believable wear, color detail and material variation.

Rigging Artist

Prepare characters, creatures and objects for animation, movement and interactive presentation.

AR/VR and Virtual Production Developer

Support immersive, real-time and virtual production projects with game-ready asset and world design skills.

Student Questions

Before you enter the game world.

Quick answers for students comparing game design, game art and world-building courses.

It focuses on game design and interactive game art, including characters, creatures, game assets, environments, level design, Unity workflows and game-ready portfolio output.

Yes. 3D modelling, texturing, lighting and material presentation are core parts of game asset and world art production.

Yes. Unity-style workflows are included for asset integration, interactive scene presentation and real-time review.

Yes. Game-ready asset creation and real-time environment design are useful foundations for AR/VR, immersive media and virtual production pathways.

Students can build character sheets, creature designs, props, textured assets, environments, level layouts, Unity scene presentations and game-world portfolio pieces.
Take the Next Step

Build the worlds players want to explore.

Learn the creative and technical skills behind characters, creatures, environments, game assets, level layouts and interactive presentation.